With games like God of War, Greek mythology was pretty much beaten to death in gaming, and ironically, with the new God of War Norse mythology has made a comeback, and I also believe this has a lot to do with the Marvel Avengers movies. I’m starting to see more and more games use Norse mythology and ditching Greek mythology. You can mow through the game in 60-90 minutes and be done, but I honestly wanted more, now only more if there was a story or something. Puzzles range from switch flipping, lining things up properly, twisting things, etc. I had more trouble finding the pieces than solving the puzzles, and there was an occasional section in which I had to hide from an enemy, but it was only a single section of the level. By complex I mean the game consists of “where does this piece go” type of puzzling and once you figure out where it goes the actual puzzle is fun and not very hard. There are 7 levels, with one being a scripted running level and they get progressively longer and more complex. Sure the concept of walking on walls, flipping switching to shooting you between areas, and all the other puzzles are done very well and are quite clever, but why am I doing it? I don’t even know my character’s name, there’s not a single piece of written dialog, and all I know is that I’m waking up in a dream to solve these puzzles. Darq is only an hour-long, probably the shortest of these minimalistic platformers I’ve ever played, and yet there’s no purpose to any of it. I feel like the meaning of the game would mean more than the game itself.
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