For example, Parry should be that it adds to your AC and gives you the opportunity to deflect a blow, but instead it just heals you the dice you roll plus dex mod. For example, the first three above are fantastic, and the second two are useful, but the mechanics of a lot of the rest seem really bizarre. Martial Adept is fine, but the there's only a few truly useful Maneuvers. Is there a feat that expands melee range? I could have sworn I saw one, but I could be mistaken. But that's actually a relief because now I can pick something more useful, which means PAM at 1, Sentinel at 4, ASI +2 Strength at 6. You are absolutely correct and I am mistaken, it's the Duel Fighting Style that gives me the +2 to attacks. You get a beefed up bonus action attack through Unwavering Mark, and opportunity attacks that reduce speed to 0 starting at level 10, as well as a reaction to reduce ally damage if you need to. The main benefit here is that it means you don't necessarily need to take PAM or Sentinel because, in a way, you get limited versions of those abilities. The mark alone is great if you want to lean into being a defender, and Warding Maneuver is an excellent reaction to have in your pocket. It's not my favourite choice here but it's worth mentioning. One other alternative is the Cavalier subclass. However, if you really like the customisation offered by feats, I can recommend Martial Adept - mostly for that extra Combat Superiority die. I honestly think you'd get more mileage out of the boring options. Once you've maxed Strength then it might be worth considering other feats, but there are also alternative viable options like Tough or increasing your Constitution. The Dueling Fighting Style combined with the bonus action attack of PAM provides oodles of damage as is, and if you were actually trying to build a damage dealer then you'd be better off ditching the shield for a glaive and GWM. Shield Master and Piercer can be nice to have, but they aren't likely to contribute as much as a simple ASI boost to Strength. If you want to hold the line, control your foes, and deal decent damage then you only really 'need' to pick up PAM and Sentinel. Anything that comes for them will need to get through me, and even if they get through me they will get attacked every time they attack my party. My party tends to favor low strength dex/magic characters so my thought was to have them in a row behind me while I plant myself up front. I’m trying to consider what would be the best thing to take early on while everyone is pretty weak. I also get a shield bash that moves an enemy 5ft, basically shove as a bonus action rather than an attack, but it’s not super useful as I can get a push maneuver that does 15ft. Shield Mastery - shield AC to dex saves, and if I pass I take no damage at all. If I hit on a op attack it brings their movement to zero, and if they attack someone within 5ft of me I get an attack reaction. Combined with PAM it means coming at me or retreating from me you’re gonna get an op attack no matter what, even with a disengage. Sentinel - pretty essential for the build. I get two attacks for every hit (1d6+5 for reg attack, then 1d4+5 for the butt of the spear as a reaction) plus an opportunity attack for anyone that comes within 5ft of me. Menacing - add d8 to damage roll and that’s the WIS save the enemy has to beat, frightened on fail Baller.ĭisarm - knock weapon out of hand, combine with kicking the weapon away as a bonus action and it’s pretty cool Heavy armor (panoply) + shield (aspis) = 20AC right out of the gate. I’m making a Hoplite build for a campaign and I’m debating on the order I should choose my feats. Turn the shield over and tape both ends of the handle to the back so his hand fits between the handle and the shield.Īncient Greek shields and armor were made of many layers of metal, cloth wood, and leather, sort of like a sandwich.EDIT: I changed some things around based on some things r/Shazoa corrected me on:.Also suggest writing his name in Greek letters across the shield. Encourage him to decorate the front of the shield with images, symbols, or patterns that represent his personality.Using the string as a compass, have him draw a large circle on the poster board. Push the tack through the center of the poster board.Have your child tie one end of the string around the tack or pushpin and tie the other end around a pencil.12"-14" piece of string (depending on how big you want your shield to be).1" x 8" piece of cardboard (for a handle).Piece of poster board, cardboard, or foam core.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |